FrameBuffer
 Class.
  GraphicsWindow
 Class.
  GraphicsPane
 Class.
  They are described below.
FrameBuffer class is a simulation of a frame buffer
  in a graphis card.  In essence, this class is an encapsulation of a
  rectangular array of pixels.  A FrameBuffer object
  contains 501x501 pixels, with the lower left corner at -250,-250 and
  the upper left corner at 250,250.
  
  The FrameBuffer class has the following methods 
  of consequence:
  
clear(Color c) method fills all of the
    pixels in the FrameBuffer with the given Color.
    (Note: The Color class is in the package 
    java.awt.  So, any class that uses it must include 
    import java.awt.Color; before the class declaration.)
    setPixel(int x, int y, Color c) sets the
          color of the given pixel.
    show() method causes the FrameBuffer
    to show itself "on screen".
    GraphicsWindow is a GUI window that contains
  a FrameBuffer object.
  
  The GraphicsWindow class has the following methods 
  of consequence:
  
GraphicsWindow object.  Regardless of its size,
    this window will have a 501x501 pixel FrameBuffer.
    As much of the FrameBuffer as possible will be displayed
    if the window is too small.
    getFrameBuffer() method returns the 
    FrameBuffer object associated with this window.
    Copyright 2007