The Code for Buzzy
BoringBuzzy.prototype = new AggregateDescribedContent();
BoringBuzzy.prototype.constructor = BoringBuzzy;
function BoringBuzzy()
{
var helmetShape, visorShape;
var stroke;
var black, gold, gray, purple;
var body, hair, helmet, visor;
var bodyShape;
var hairShape;
var black = "black";
var gold = "rgb(194,161, 77)";
var gray = "rgb(170,170,170)";
var purple = "rgb( 69, 0,132)";
stroke = null;
bodyShape = new Path2D();
bodyShape.moveTo( 20, 50);
bodyShape.lineTo( 20, 70);
bodyShape.lineTo( 20, 90);
bodyShape.lineTo( 10, 90);
bodyShape.lineTo( 10,100);
bodyShape.lineTo( 80,100);
bodyShape.lineTo( 80, 90);
bodyShape.lineTo( 40, 90);
bodyShape.lineTo( 40, 70);
bodyShape.lineTo( 40, 50);
bodyShape.closePath();
body = new DescribedContent(bodyShape, black, purple, stroke);
this.add(body);
hairShape = new QuadCurve2D(10,2,40,10,30,25);
hair = new DescribedContent(hairShape, purple, null, stroke);
this.add(hair);
helmetShape = new Ellipse2D(2,20,70,40);
helmet=new DescribedContent(helmetShape, black, gold, stroke);
this.add(helmet);
visorShape = new Arc2D(40,25,35,30,-45,90,Arc2D.PIE);
visor=new DescribedContent(visorShape, black, gray, stroke);
this.add(visor);
}