In addition, avoid the use of the space character in file and directory/folder names because the space character is commonly used as a delimiter.
.zip file. However, remember that you must
    change the suffix to .jmu
             or it will be stripped-off
    by the JMU email system. This is best done from a command shell because
    file explorers have a tendency to hide file extensions.
  The documentation for the code developed in the textbook and lectures is available at:
    You should create a project named multimedia2 that
    contains all of the library source code. It should build on its
    own.
    
    You should also create a project named examples that
    contains all of the examples. It will not build on its own, so you
    will need to add the other project to its build path. In Eclipse
    you can do this using the process
    
    described on the CS Department's wiki.
    
               
.class files) for the "library" 
    classes are in the following .jar file:
    
               
    The code you submit must
    work with .class files
    in mutimedia2.jar. This .jar file is
    also available from the course "Help" page. In Eclipse, you can
    incorporate the .jar file into your project using the process
    
      described on the CS Department's wiki.
    If you are working from the command line, this .jar
    file can be used with "apps" you develop by including it in
    your CLASSPATH.  You can either set the environment
    variable appropriately or use the -cp switch when
    compiling and executing.  For example, under MS-Windows:
    
    javac -cp multimedia2.jar;. MyApp.java
    java  -cp multimedia2.jar;. MyApp
    
               and under Unix/OS-X:
    javac -cp multimedia2.jar:. MyApp.java
    java  -cp multimedia2.jar:. MyApp
    
               
    The byte code (i.e., the .class files) and
    resources for the examples in the textbook and from lectures
    are in the following .jar file:
    
    If you have the two .jar files in the same drectory/folder,
    you can run the examples from a command shell/terminal in MS-Windows
    as follows:  
    
    java -cp multimedia2.jar;examples.jar ApplicationName arguments
               
    
               and in Unix/OS-X as follows:
    java -cp multimedia2.jar:examples.jar ApplicationName arguments
               
            .class files
    in mutimedia2.jar.  However, when testing and
    debugging, you may find that the JApplication class
    in the app package in mutimedia2.jar,
    which does not display information about exceptions it catches,
    does not provide enough information for you to localize
    faults. Hence, while testing and debugging, you may want to
    include the multimedia2 project (discussed above) in
    your build path rather than multimedia2.jar. You can
    then instrument the source code for the JApplication
    class in that project. For example, you can add
    a call to e.printStackTrace() in the catch block
    of the invokeInEventDispatchThread() to see what caused your
    application to not start.
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